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2/24/2008 4:12:00 AM
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6/13/2007 7:58:38 AM
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6/13/2007 7:42:34 AM
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6/13/2007 7:41:49 AM
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Legendary Hometowns
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Summary An overview of the hometowns that a player of LegendMud can choose to begin their adventures in and the effects that choice may have.

Your choice of hometown will greatly affect the sort of abilities you have and the sort of career you can plan for yourself in the game. Generally speaking, ancient and legendary areas have more of a magical flavor and more talents (legendary more so), and areas where the people lived close to nature would be likely to produce good healers. People born in industrial times would be best suited to the use of technologically advanced weapons. More hometown choices will be added as new areas are created.

Hometowns in the ancient era...

AGRABAH Ancient Arabia is a complex land of wonder, mystery and enchantment. Mages of great renown have studied here for centuries. Warriors and explorers who follow in the footsteps of Sinbad have been bred and trained in their time-honed skills there. Those from here who choose to devote themselves to music and oration have been able to achieve some stature amongst their peers, but they still fall short of the true masters in their skills. It should be also noted that many thieves populate the streets. One should be sure to hold one's possessions closely to avoid the nimble fingers of a nearby footpad. Technology has yet to develop in this era; swords and daggers still prove to be the weapons of choice for most Arabians. Although some herbs are imported to some of the shops of Agrabah, the locals have never attained the knack of herbal-type skills.
TARA Celtic Ireland is a verdant land, home to master druids, enchanted creatures, and legendary warriors. A wide variety of herbs can be obtained in the area, and many of Ireland's inhabitants have the potential to become expert herbalists. Many a fine balladeer and poet have hailed from the Emerald Isle, yet they still have not attained the full skills reserved for master bards. Thieves of some note have made their start here, generally multi-talented as many from here are. Mages, although not as expert as those from Arabia, can become quite skilled if they apply themselves to their studies. Slow to embrace change, technical skills are unknown here. The mighty warriors from here rely on their brute force, fighting skills and enchanted blades in their epic battles with foes.

Hometowns in the medieval era...

KLEINSTADT Located in medieval Germany, this busy hamlet is a mecca for those of knightly character. Warriors hailing from here are capable of learning how to repair their heavy weapons and armor, in addition to excelling in fighting skills. While not as expert in magic as those from Arabia, mages from Klein are capable of learning a great deal of the art. Mages from here may want to consider making their stay short and explore the world to better further their studies. Poets and composers of note are from here, but certainly not considered experts of their skills. Herbal skills are virtually unknown here along with skills of a technical nature.
LIMA Viceroyal Lima, Peru, is home to many expert orators, poets and musicians and doctors. Although provincial, Limans have learned the use of basic guns in addition to the traditional warrior skills. Skilled herbalists come from here as well, although not quite the masters as those from Ancient Ireland. Thieves find Lima as welcome as any place in which to live, with a good and diverse cross-section of skills available to them. Mages from here are only capable of the most rudimentary spells.

Hometowns in the modern era...

LONDON Port of London (1841) is crowded and exciting. Many expert marksmen, doctors, orators and musicians make this place their home. Several notable warriors and thieves have also started here, although the number from here is not as large as those from Ireland or Germany. Mages are non-existent here as are druids and herbalists.
SF San Francisco (1849) is home to the gunfighters of the 'Old West', brawlers, as well as doctors and surgeons and expert marksmen. Although, the brawlers here are noteable, none are quite the fighters of those from Germany. You will not see mages, druids or herbalists from San Fran.

You can change your citizenship by going through one of the hometowns' citizenship quests. These quests are costly in experience, 37.5 million to be exact. It also requires that you have a total of 47.5 million experience. With that, you are also charged 100k gold during the quest. And they do require a good amount of work to complete. Once you've completed the quest, your skills and/or spells will be completely wiped and you will be able to then relearn skills for your new hometown. Those under level 11 can do these quests without cost. The quests for London, Arabia, Tara, Kleinstadt, and San Francisco are completed. Lima is underway.

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